rebuild method
inherited
Called by the BuildOwner
when BuildOwner.scheduleBuildFor
has been
called to mark this element dirty, by mount when the element is first
built, and by update when the widget has changed.
Implementation
void rebuild() {
assert(_debugLifecycleState != _ElementLifecycle.initial);
if (!_active || !_dirty)
return;
assert(() {
if (debugOnRebuildDirtyWidget != null) {
debugOnRebuildDirtyWidget(this, _debugBuiltOnce);
}
if (debugPrintRebuildDirtyWidgets) {
if (!_debugBuiltOnce) {
debugPrint('Building $this');
_debugBuiltOnce = true;
} else {
debugPrint('Rebuilding $this');
}
}
return true;
}());
assert(_debugLifecycleState == _ElementLifecycle.active);
assert(owner._debugStateLocked);
Element debugPreviousBuildTarget;
assert(() {
debugPreviousBuildTarget = owner._debugCurrentBuildTarget;
owner._debugCurrentBuildTarget = this;
return true;
}());
performRebuild();
assert(() {
assert(owner._debugCurrentBuildTarget == this);
owner._debugCurrentBuildTarget = debugPreviousBuildTarget;
return true;
}());
assert(!_dirty);
}