game_scaffold_dart
server
GameProviders
connected property
connected
connected
property
Null safety
StateProvider
<
bool
>
connected
final
Implementation
static final connected = StateProvider<bool>((ref) => false);
game_scaffold_dart
server
GameProviders
connected property
GameProviders class
Properties
hashCode
runtimeType
Methods
noSuchMethod
toString
Operators
operator ==
Static properties
allGames
chatMessage
clientType
code
config
connected
createGame
deleteGame
error
exitGame
game
gameClient
gameClientFamily
gameOrError
gameType
joinGame
lobby
newRound
playerID
playerName
remoteUri
sendEvent
sendMessage
serverClient
serverClientFamily
serverConnect
serverDisconnect
singleConfig
startGame
status
turn
undo