game_scaffold_dart
server
ServerClient
connect method
connect
connect
method
Null safety
Future
<
void
>
connect
(
)
Connects to the backend
Default implementation does nothing
Implementation
Future<void> connect() async {}
game_scaffold_dart
server
ServerClient
connect method
ServerClient class
Constructors
ServerClient
Properties
hashCode
logger
runtimeType
Methods
connect
createGame
deleteGame
disconnect
dispose
getGames
noSuchMethod
toString
Operators
operator ==