GameErrorNotifier class Null safety

A companion StateNotifier to the GameStateNotifier that keeps track of the most recent error, and lets the client clear the error

Inheritance

Constructors

GameErrorNotifier()

Properties

debugState GameError<Game<Event>>?
A development-only way to access state outside of StateNotifier. [...]
read-only, inherited
error GameError<Game<Event>>?
Gets the error that was set
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
hasListeners bool
If a listener has been added using addListener and hasn't been removed yet.
read-only, inherited
mounted bool
Whether dispose was called or not.
read-only, inherited
onError ErrorListener?
A callback for error reporting if one of the listeners added with addListener throws. [...]
read / write, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
state GameError<Game<Event>>?
The current "state" of this StateNotifier. [...]
@protected, @protected, read / write, inherited
stream Stream<GameError<Game<Event>>?>
A broadcast stream representation of a StateNotifier.
read-only, inherited

Methods

addListener(Listener<GameError<Game<Event>>?> listener, {bool fireImmediately = true}) RemoveListener
Subscribes to this object. [...]
inherited
clearError() → void
Clears any error that was set
dispose() → void
Frees all the resources associated to this object. [...]
@mustCallSuper, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited