GameStatus enum Null safety

Represents the current status of the game as seen by the client

Constants

BetweenRounds → const GameStatus

The game is waiting for the clients to signal that they are ready for the next round before moving on

const GameStatus(2)
Finished → const GameStatus

The game is finished

const GameStatus(3)
Lobby → const GameStatus

The client is waiting for the game to start

const GameStatus(0)
Started → const GameStatus

The game has started

const GameStatus(1)
values → const List<GameStatus>

A constant List of the values in this enum, in order of their declaration.

const List<GameStatus>

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
index int

The integer index of this enum.

final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
A string representation of this object. [...]
override

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited