GameConfig class Null safety

Some general config parameters for a game of gameType

Custom options can be added to the options map, but must be in a json compatible form

Annotations

Constructors

GameConfig({required GameType gameType, PlayerID? adminID, @Default(NameSet.Basic) NameSet nameSet, @Default(false) bool customNames, @Default(15) int rounds, @Default(1) int minPlayers, @Default(10) int maxPlayers, @Default(true) bool autoStart, Map<String, dynamic>? options})
const
factory
GameConfig.fromJson(Map<String, dynamic> map)
factory

Properties

adminID String?
read-only, inherited
autoStart bool
read-only, inherited
copyWith → $GameConfigCopyWith<GameConfig>
@JsonKey(ignore: true), read-only, inherited
customNames bool
read-only, inherited
gameType String
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
maxPlayers int
read-only, inherited
minPlayers int
read-only, inherited
nameSet NameSet
read-only, inherited
options Map<String, dynamic>?
options must be json serializable
read-only, inherited
rounds int
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toJson() Map<String, dynamic>
inherited
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited