Lobby class Null safety

Annotations

Constructors

Lobby({required GameCode code, required ISet<Player> players, required GameConfig config, required GameStatus gameStatus})
const
factory
Lobby.fromJson(Map<String, dynamic> map)
factory

Properties

code String
read-only, inherited
config GameConfig
read-only, inherited
copyWith → $LobbyCopyWith<Lobby>
@JsonKey(ignore: true), read-only, inherited
gameStatus GameStatus
read-only, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
players ISet<Player>
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toJson() Map<String, dynamic>
inherited
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited