GameClient class Null safety

A client for a particular game

Implementers

Constructors

GameClient()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
logger Logger
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

dispose() → void
Disposes of the game client
exitGame(PlayerID playerID, GameCode code) Future<bool>
Causes the client to exit the game
gameLobby(PlayerID playerID, GameCode code) Stream<GameInfo>
gameStream(PlayerID playerID, GameCode code) Stream<GameOrError<Game<Event>>>
joinGame(PlayerID playerID, GameCode code, PlayerName name) Future<PlayerName?>
Registers the client with the game server
newRound(PlayerID playerID, GameCode code) Future<bool>
Sends a new round event to the game server
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
sendEvent(PlayerID playerID, GameCode code, Event event) Future<bool>
Sends event to the game server
sendMessage(PlayerID playerID, GameCode code, String message) Future<bool>
Sends a message event to the game server
startGame(PlayerID playerID, GameCode code) Future<bool>
Sends a start event to the game server
toString() String
A string representation of this object. [...]
inherited
undo(PlayerID playerID, GameCode code) Future<bool>
Sends an undo event to the game server

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited