Lobby class Null safety
- Annotations
Constructors
-
Lobby({required GameCode code, required ISet<
Player> players, required GameConfig config, required GameStatus gameStatus}) -
constfactory
-
Lobby.fromJson(Map<
String, dynamic> map) -
factory
Properties
- code → String
-
read-only, inherited
- config → GameConfig
-
read-only, inherited
-
copyWith
→ $LobbyCopyWith<
Lobby> -
@JsonKey(ignore: true), read-only, inherited
- gameStatus → GameStatus
-
read-only, inherited
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
-
players
→ ISet<
Player> -
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toJson(
) → Map< String, dynamic> -
inherited
-
toString(
) → String -
A string representation of this object. [...]
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator. [...]
inherited