GameStateNotifier<E extends Event, G extends Game<E>> class Null safety

A StateNotifier that handles events for a particular game, delegating to the game's implementation for non generic events

Inheritance

Constructors

GameStateNotifier(GameConfig gameConfig, GameCode code, G initialState)

Properties

code GameCode
The code of this game
final
debugState GameOrError<G>
A development-only way to access state outside of StateNotifier. [...]
read-only, inherited
gameConfig GameConfig
The GameConfig that was used to create this GameStateNotifier
final
gameState → G
Returns the state of the game [...]
read-only
hashCode int
The hash code for this object. [...]
read-only, inherited
hasListeners bool
If a listener has been added using addListener and hasn't been removed yet.
read-only, inherited
mounted bool
Whether dispose was called or not.
read-only, inherited
onError ErrorListener?
A callback for error reporting if one of the listeners added with addListener throws. [...]
read / write, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
state GameOrError<G>
The current "state" of this StateNotifier. [...]
@protected, @protected, read / write, inherited
stream Stream<GameOrError<G>>
A broadcast stream representation of a StateNotifier.
read-only, inherited

Methods

addListener(Listener<GameOrError<G>> listener, {bool fireImmediately = true}) RemoveListener
Subscribes to this object. [...]
inherited
dispose() → void
Frees all the resources associated to this object. [...]
@mustCallSuper, inherited
handleEvent(GameEvent event) bool
Handles a GameEvent and updates the state accordingly [...]
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited