ServerClient class Null safety

A Client that can contact the server to manage games

The client can

  • Start
  • Delete
  • Get Game Info
  • Get List of Games that playerID is a part of
Implementers

Constructors

ServerClient()

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
logger Logger
final
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited

Methods

connect() Future<void>
Connects to the backend [...]
createGame(PlayerID playerID, GameConfig config) Future<GameCode>
Creates a game on the server
deleteGame(PlayerID playerID, GameCode gameCode) Future<bool>
Deletes the game on the server
disconnect() Future<void>
Disconnect from the backend [...]
dispose() → void
Disposes of the ServerClient (i.e. disconnects from the server)
getGames(PlayerID playerID) Future<IList<GameInfo>>
Gets a list of games on the server
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
A string representation of this object. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited