game_scaffold_dart
server
FutureRefreshing
<
T
>
FutureRefreshing const constructor
FutureRefreshing
FutureRefreshing<
T
>
constructor
Null safety
const
FutureRefreshing<
T
>
(
T
lastValue
)
Implementation
const factory FutureRefreshing(T lastValue) = _$FutureRefreshing<T>;
game_scaffold_dart
server
FutureRefreshing
<
T
>
FutureRefreshing const constructor
FutureRefreshing class
Constructors
FutureRefreshing
Properties
copyWith
hasData
hashCode
lastValue
runtimeType
value
Methods
map
mapOrNull
maybeMap
maybeWhen
noSuchMethod
toString
when
whenOrNull
Operators
operator ==