Defines properties, such as opacity and transferMode that are shared between Nodes that render textures to screen.
- Implemented by
Constructors
Properties
- colorOverlay → Color
-
The color to draw on top of the sprite, null if no color overlay is used.
read / write - hashCode → int
-
Get a hash code for this object.
read-only, inherited - opacity → double
-
The opacity of the sprite in the range 0.0 to 1.0.
read / write - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited - transferMode → TransferMode
-
The transfer mode used when drawing the sprite to screen.
read / write
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited