A sprite sheet packs a number of smaller images into a single large image.
The placement of the smaller images are defined by a json file. The larger image and json file is typically created by a tool such as TexturePacker. The SpriteSheet class will take a reference to a larger image and a json string. From the image and the string the SpriteSheet creates a number of Texture objects. The names of the frames in the sprite sheet definition are used to reference the different textures.
Constructors
- SpriteSheet(Image _image, String jsonDefinition)
-
Creates a new sprite sheet from an _image and a sprite sheet
jsonDefinition
.
Properties
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited -
operator [](
String fileName) → Texture -
Returns a texture by its name.
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
toString(
) → String -
Returns a string representation of this object.
inherited