The texture this line will be drawn using.
Source
Texture get texture => _texture;
Source
set texture(Texture texture) { _texture = texture; if (texture == null) { _cachedPaint = new Paint(); } else { Matrix4 matrix = new Matrix4.identity(); ImageShader shader = new ImageShader(texture.image, TileMode.repeated, TileMode.repeated, matrix.storage); _cachedPaint = new Paint() ..shader = shader; } }