SpritePaint class
Defines properties, such as opacity and transferMode that are shared between Nodes that render textures to screen.
- Implemented by
Constructors
Properties
- colorOverlay ↔ Color
-
The color to draw on top of the sprite, null if no color overlay is used. [...]
read / write
- opacity ↔ double
-
The opacity of the sprite in the range 0.0 to 1.0. [...]
read / write
- transferMode ↔ BlendMode
-
The transfer mode used when drawing the sprite to screen. [...]
read / write
- hashCode → int
-
The hash code for this object. [...]
read-only, inherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed. [...]
inherited
-
toString(
) → String -
Returns a string representation of this object.
inherited
Operators
-
operator ==(
dynamic other) → bool -
The equality operator. [...]
inherited