debugHandleEvent method
Implements the debugPaintPointersEnabled
debugging feature.
RenderBox
subclasses that implement handleEvent should call
debugHandleEvent from their handleEvent method, as follows:
@override
void handleEvent(PointerEvent event, HitTestEntry entry) {
assert(debugHandleEvent(event, entry));
// ... handle the event ...
}
If you call this for a PointerDownEvent
, make sure you also call it for
the corresponding PointerUpEvent
or PointerCancelEvent
.
Implementation
bool debugHandleEvent(PointerEvent event, HitTestEntry entry) {
assert(() {
if (debugPaintPointersEnabled) {
if (event is PointerDownEvent) {
_debugActivePointers += 1;
} else if (event is PointerUpEvent || event is PointerCancelEvent) {
_debugActivePointers -= 1;
}
markNeedsPaint();
}
return true;
}());
return true;
}