An event that is passed down the node tree when pointer events occur. The SpriteBoxEvent is typically handled in the handleEvent method of Node.

Constructors

SpriteBoxEvent(Point boxPosition, Type type, int pointer)

Creates a new SpriteBoxEvent, typically this is done internally inside the SpriteBox.

Properties

boxPosition Point

The position of the event in box coordinates.

read-only
hashCode int

Get a hash code for this object.

read-only, inherited
pointer int

The id of the pointer. Each pointer on the screen will have a unique pointer id.

read-only
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited
type Type

The type of event, there are currently four valid types, PointerDownEvent, PointerMoveEvent, PointerUpEvent, and PointerCancelEvent.

read-only

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() String

Returns a string representation of this object.

inherited