Appcues Flutter Plugin

CircleCI Pub Version Pub Points License: MIT

Appcues Flutter Plugin allows you to integrate Appcues experiences into your Flutter apps for iOS and Android devices.

This Plugin package is a bridge between the native Appcues SDKs in a Flutter application which sends user properties and events to the Appcues API and retrieves and renders Appcues content based on those properties and events.

πŸš€ Getting Started



Your application's build.gradle must have a compileSdkVersion of 33+ and minSdkVersion of 21+

android {
    compileSdkVersion 33

    defaultConfig {
        minSdkVersion 21

Your application's main Activity must derive from FlutterFragmentActivity. Some Flutter application templates will default to FlutterActivity. Be sure to update this to FlutterFragmentActivity since this is necessary for Appcues experience content to render correctly in the application. Refer to our example application MainActivity.kt for reference. Without this update, you may see errors like the one below, when an Appcues experience attempts to render.

java.lang.IllegalStateException: ViewTreeLifecycleOwner not found from DecorView@3edbb3[MainActivity]


Your application must target iOS 11+ to install the SDK, and iOS 13+ to render Appcues content. Update the iOS project xcodeproj to set the deployment target, if needed - typically in iOS/Runner.xcodeproj. In the application's Podfile, include at least this minimum version.

# Podfile
platform :ios, '11.0'


Add appcues_flutter as a dependency in your pubspec.yaml file.

  appcues_flutter: <latest_version>

Then, install the dependency by running flutter pub get from the terminal.

One Time Setup

Initializing the SDK

An instance of the Appcues SDK should be initialized when your app launches.

import 'package:appcues_flutter/appcues_flutter.dart';


Initializing the SDK requires you to provide two values, an Appcues account ID, and an Appcues mobile application ID. These values can be obtained from your Appcues settings. Refer to the help documentation on Registering your mobile app in Studio for more information.

Supporting Builder Preview and Screen Capture

During installation, follow the steps outlined in Configuring the Appcues URL Scheme. This is necessary for the complete Appcues builder experience, supporting experience preview, screen capture and debugging.

Identifying Users

In order to target content to the right users at the right time, you need to identify users and send Appcues data about them. A user is identified with a unique ID.

// Identify a user
// Identify a user with property
Appcues.identify('my-user-id', {'Company': 'Appcues'});

Tracking Screens and Events

Events are the β€œactions” your users take in your application, which can be anything from clicking a certain button to viewing a specific screen. Once you’ve installed and initialized the Appcues Flutter Plugin, you can start tracking screens and events using the following methods:

// Track event
Appcues.track('Sent Message');
// Track event with property
Appcues.track('Deleted Contact', {'ID': 123 });

// Track screen
Appcues.screen('Contact List');
// Track screen with property
Appcues.screen('Contact Details', {'Contact Reference': 'abc'});

Anchored Tooltips

Anchored tooltips use element targeting to point directly at specific views in your application. For more information about how to configure your application's views for element targeting, refer to the Anchored Tooltips Guide.

Embedded Experiences

Add AppcuesFrameView instances in your application layouts to support embedded experience content, with a non-modal presentation. For more information about how to configure your application layouts to use frame views, refer to the guide on Configuring an AppcuesFrameView.

πŸ“ Documentation

Full documentation is available at

🎬 Examples

The example directory in this repository contains full example iOS/Android app to providing references for correct installation and usage of the Appcues API.

πŸ‘· Contributing

See the contributing guide to learn how to get set up for development and how to contribute to the project.

πŸ“„ License

This project is licensed under the MIT License. See LICENSE for more information.