Program class
Constructors
-
Program.custom(Environment environment, Ast ast, [List<
ProgramOption> options = const []]) -
Makes a custom program. However the usual way to create a Program is
by calling
Environment.newProgram
since it automatically applies the Environment's options to the Program. Port of https://github.com/google/cel-go/blob/442811f1e440a2052c68733a4dca0ab3e8898948/cel/program.go#L150.
Properties
- ast → Ast
-
final
- dispatcher ↔ Dispatcher
-
latefinal
- environment → Environment
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
props
→ List<
Object?> -
The list of properties that will be used to determine whether
two instances are equal.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stringify → bool?
-
If set to
true
, the toString method will be overridden to output this instance's props.no setter
Methods
-
evaluate(
Map< String, dynamic> input) → dynamic -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited