IconButton class
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- BaseButton
- IconButton
- Available Extensions
Constructors
- IconButton({Key? key, required Widget icon, required VoidCallback? onPressed, VoidCallback? onLongPress, VoidCallback? onTapDown, VoidCallback? onTapUp, FocusNode? focusNode, bool autofocus = false, ButtonStyle? style, bool focusable = true, IconButtonMode? iconButtonMode})
-
const
Properties
- autofocus → bool
-
True if this widget will be selected as the initial focus when no other
node in its scope is currently focused.
finalinherited
- child → Widget
-
Typically the button's label.
finalinherited
- enabled → bool
-
Whether the button is enabled or disabled.
no setterinherited
- focusable → bool
-
Whether this button can be focused.
finalinherited
- focusNode → FocusNode?
-
An optional focus node to use as the focus node for this widget.
finalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- iconButtonMode → IconButtonMode?
-
How this icon button will behave.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- onLongPress → VoidCallback?
-
Called when the button is long-pressed.
finalinherited
- onPressed → VoidCallback?
-
Called when the button is tapped or otherwise activated.
finalinherited
- onTapDown → VoidCallback?
-
Called when the button is pressed.
finalinherited
- onTapUp → VoidCallback?
-
Called when the button is released.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- style → ButtonStyle?
-
Customizes this button's appearance.
finalinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< BaseButton> -
Creates the mutable state for this widget at a given location in the tree.
inherited
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.inherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
defaultStyleOf(
BuildContext context) → ButtonStyle -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
themeStyleOf(
BuildContext context) → ButtonStyle? -
override
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited