get_localization 3.0.0 get_localization: ^3.0.0 copied to clipboard
Localize your app easily entirely in flutter using dart getters. No need for code generation.
import 'package:flutter/material.dart';
import 'package:get_localization/get_localization.dart';
import 'langs/lang.dart';
void main() {
Localization.init();
Localization.localizations
..add(PortugueseLocalization())
..add(EnglishLocalization())
..add(FrenchLocalization())
..add(SpanishLocalization());
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
@override
void initState() {
super.initState();
/// Listen to the change events and update the whole app.
Localization.onLocaleChanged.listen((event) => setState(() {}));
}
@override
Widget build(BuildContext context) {
BaseLocalization loc = Localization.currentLocalization as BaseLocalization;
return MaterialApp(
title: loc.appName,
/// Add this line so the platform knows the supported languages
supportedLocales: Localization.localizations.toLocaleList(),
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: Home(),
);
}
}
class Home extends StatelessWidget with LocalizationProviderMixin {
const Home({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
BaseLocalization loc = currentLocalization as BaseLocalization;
return Scaffold(
appBar: AppBar(title: Text(loc.appName)),
body: Column(
children: List.generate(localizations.length, (index) {
final localization = localizations[index];
return CheckboxListTile(
/// Update the current localization
onChanged: (_) => currentLocalization = localization,
value: loc == localization,
title: Text(localization.name!),
subtitle: Text(localization.code),
);
}),
),
);
}
}