SequenceEntry class sealed

Represents an entry inside AnimatedSequence or SequenceMachine.

The class has two implementers:

Implementers

Constructors

SequenceEntry({int? repeatCount = 1, bool skipMidAnimation = true, bool nextOnComplete = false})
Abstract super constructor. repeatCount must either be null or greater than zero.
const

Properties

hashCode int
The hash code for this object.
no setteroverride
nextOnComplete bool
Whether to automatically jump to the next item in the sequence once this item has finished playing
final
repeatCount int?
The numbers of time to repeat this animation before being marked as complete. If this value is set to null the animation will loop until manually skipped. This value must be a greater than 0 integer.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
skipMidAnimation bool
If this flag is set to true any call to AnimatedSequenceController.skip will have the current item immediately skipping without waiting for it to complete before jumping ahead
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
override