doesAnimationVertexDeform property

bool doesAnimationVertexDeform

Implementation

bool get doesAnimationVertexDeform {
  return _animationDeformedVertices != null;
}
void doesAnimationVertexDeform=(bool value)

Implementation

set doesAnimationVertexDeform(bool value) {
  if (value) {
    if (_animationDeformedVertices == null ||
        _animationDeformedVertices!.length != _vertexCount * 2) {
      _animationDeformedVertices = Float32List(vertexCount * 2);
      // Copy the deform verts from the rig verts.
      int writeIdx = 0;
      int readIdx = 0;
      int readStride = vertexStride;
      for (int i = 0; i < _vertexCount; i++) {
        _animationDeformedVertices![writeIdx++] = _vertices![readIdx];
        _animationDeformedVertices![writeIdx++] = _vertices![readIdx + 1];
        readIdx += readStride;
      }
    }
  } else {
    _animationDeformedVertices = null;
  }
}