computeAABB method
AABB
computeAABB(
)
override
Implementation
@override
AABB computeAABB() {
updateVertices();
double minX = double.infinity;
double minY = double.infinity;
double maxX = double.negativeInfinity;
double maxY = double.negativeInfinity;
int readIdx = 0;
int nv = _vertexBuffer.length ~/ 2;
for (int i = 0; i < nv; i++) {
double x = _vertexBuffer[readIdx++];
double y = _vertexBuffer[readIdx++];
if (x < minX) {
minX = x;
}
if (y < minY) {
minY = y;
}
if (x > maxX) {
maxX = x;
}
if (y > maxY) {
maxY = y;
}
}
return AABB.fromValues(minX, minY, maxX, maxY);
}