FlutterActorImage class

Inheritance
Mixed in types

Constructors

FlutterActorImage()

Properties

allClips List<List<ActorClip>?>
no setterinherited
allConstraints List<ActorConstraint>
no setterinherited
animationDeformedVertices Float32List?
no setterinherited
antialias bool
getter/setter pairinherited
artboard ActorArtboard
getter/setter pairinherited
blendMode BlendMode
getter/setter pairinherited
blendModeId int
getter/setter pairinherited
childOpacity double
no setterinherited
children List<ActorComponent>?
no setterinherited
clips List<ActorClip>?
no setterinherited
clipShapes List<List<ClipShape>>
no setterinherited
collapsedVisibility bool
getter/setter pairinherited
connectedBones List<SkinnedBone>?
no setterinherited
dependents List<ActorComponent>?
getter/setter pairinherited
dirtMask int
getter/setter pairinherited
doesAnimationVertexDeform bool
getter/setter pairinherited
doesDraw bool
no setterinherited
drawIndex int
getter/setter pairinherited
drawOrder int
getter/setter pairinherited
dynamicUV Float32List?
no setterinherited
graphOrder int
getter/setter pairinherited
hashCode int
The hash code for this object.
no setterinherited
idx int
getter/setter pairinherited
imageTransform Mat2D?
no setterinherited
isConnectedToBones bool
no setterinherited
isHidden bool
getter/setter pairinherited
layerEffect ActorLayerEffectRenderer?
no setterinherited
layerEffectRenderParent ActorNode?
If this is set the drawable belongs to a layer. We store a reference to the parent node that contains the layer.
getter/setter pairinherited
name String
no setterinherited
opacity double
getter/setter pairinherited
parent ActorNode?
getter/setter pairinherited
renderCollapsed bool
no setterinherited
renderOpacity double
no setterinherited
rotation double
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scaleX double
getter/setter pairinherited
scaleY double
getter/setter pairinherited
sequenceFrame int
getter/setter pairinherited
sequenceFrames List<SequenceFrame>?
no setterinherited
sequenceUVs Float32List?
no setterinherited
skin ActorSkin?
getter/setter pairinherited
textureIndex int
getter/setter pairinherited-getter
transform Mat2D
no setterinherited
translation Vec2D
getter/setter pairinherited
triangleCount int
no setterinherited
triangles Uint16List?
no setterinherited
vertexBoneIndexOffset int
no setterinherited
vertexBoneWeightOffset int
no setterinherited
vertexCount int
no setterinherited
vertexPositionOffset int
no setterinherited
vertexStride int
no setterinherited
vertexUVOffset int
no setterinherited
vertices Float32List?
no setterinherited
worldTransform Mat2D
getter/setter pairinherited
worldTransformOverride Mat2D?
getter/setter pairinherited
x double
getter/setter pairinherited
y double
getter/setter pairinherited

Methods

addChild(ActorComponent component) → void
inherited
addConstraint(ActorConstraint constraint) bool
inherited
addPeerConstraint(ActorConstraint constraint) bool
inherited
all(ComponentWalkCallback cb) bool
inherited
changeImage(Image image) bool
Swap the image used to draw the mesh for this image node. Returns true when successful.
changeImageFromBundle(AssetBundle bundle, String filename) Future<bool>
Change the image for this node with one in an asset bundle. Returns true when successful.
clip(Canvas canvas) → void
inherited
completeResolve() → void
inherited
computeAABB() AABB
override
copyComponent(ActorComponent component, ActorArtboard resetArtboard) → void
inherited
copyDrawable(ActorDrawable node, ActorArtboard resetArtboard) → void
inherited
copyImage(ActorImage node, ActorArtboard resetArtboard) → void
inherited
copyNode(ActorNode node, ActorArtboard resetArtboard) → void
inherited
copySkinnable(ActorSkinnable node, ActorArtboard resetArtboard) → void
inherited
dispose() → void
disposeGeometry() → void
inherited
draw(Canvas canvas) → void
override
eachChildRecursive(ComponentWalkCallback cb) bool
inherited
findLayerEffect() → void
inherited
getWorldTranslation(Vec2D vec) Vec2D
inherited
initializeGraphics() → void
override
invalidateDrawable() → void
override
invalidateShape() → void
inherited
makeInstance(ActorArtboard resetArtboard) ActorComponent
inherited
makeVertexPositionBuffer() Float32List
inherited
makeVertexUVBuffer() Float32List
inherited
markTransformDirty() → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onAntialiasChanged(bool useAA) → void
override
onBlendModeChanged(BlendMode mode) → void
override
onDirty(int dirt) → void
inherited
onPaintUpdated(Paint paint) → void
onParentChanged(ActorNode? from, ActorNode? to) → void
inherited
removeChild(ActorComponent component) → void
inherited
resolveComponentIndices(List<ActorComponent?> components) → void
inherited
resolveSkinnable(List<ActorComponent?> components) → void
inherited
toString() String
A string representation of this object.
inherited
transformDeformVertices(Mat2D wt) → void
inherited
update(int dirt) → void
override
updateTransform() → void
inherited
updateVertexPositionBuffer(Float32List buffer, bool isSkinnedDeformInWorld) → void
inherited
updateVertexUVBuffer(Float32List buffer) → void
inherited
updateVertices() bool
updateWorldTransform() → void
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited