ButtonStyle class
- Mixed in types
Constructors
-
ButtonStyle({ButtonState<
TextStyle?> ? textStyle, ButtonState<Color?> ? backgroundColor, ButtonState<Color?> ? foregroundColor, ButtonState<Color?> ? shadowColor, ButtonState<double?> ? elevation, ButtonState<EdgeInsetsGeometry?> ? padding, ButtonState<BorderSide?> ? border, ButtonState<OutlinedBorder?> ? shape, ButtonState<MouseCursor?> ? cursor, ButtonState<double?> ? zFactor}) -
const
Properties
-
backgroundColor
→ ButtonState<
Color?> ? -
final
-
border
→ ButtonState<
BorderSide?> ? -
final
-
cursor
→ ButtonState<
MouseCursor?> ? -
final
-
elevation
→ ButtonState<
double?> ? -
final
-
foregroundColor
→ ButtonState<
Color?> ? -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
padding
→ ButtonState<
EdgeInsetsGeometry?> ? -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
shadowColor
→ ButtonState<
Color?> ? -
final
-
shape
→ ButtonState<
OutlinedBorder?> ? -
final
-
textStyle
→ ButtonState<
TextStyle?> ? -
final
-
zFactor
→ ButtonState<
double?> ? -
final
Methods
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
merge(
ButtonStyle? other) → ButtonStyle? -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
lerp(
ButtonStyle? a, ButtonStyle? b, double t) → ButtonStyle