ButtonStyle class

Mixed in types

Constructors

ButtonStyle({ButtonState<TextStyle?>? textStyle, ButtonState<Color?>? backgroundColor, ButtonState<Color?>? foregroundColor, ButtonState<Color?>? shadowColor, ButtonState<double?>? elevation, ButtonState<EdgeInsetsGeometry?>? padding, ButtonState<BorderSide?>? border, ButtonState<OutlinedBorder?>? shape, ButtonState<MouseCursor?>? cursor, ButtonState<double?>? zFactor})
const

Properties

backgroundColor ButtonState<Color?>?
final
border ButtonState<BorderSide?>?
final
cursor ButtonState<MouseCursor?>?
final
elevation ButtonState<double?>?
final
foregroundColor ButtonState<Color?>?
final
hashCode int
The hash code for this object.
no setterinherited
padding ButtonState<EdgeInsetsGeometry?>?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shadowColor ButtonState<Color?>?
final
shape ButtonState<OutlinedBorder?>?
final
textStyle ButtonState<TextStyle?>?
final
zFactor ButtonState<double?>?
final

Methods

debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
merge(ButtonStyle? other) ButtonStyle?
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

lerp(ButtonStyle? a, ButtonStyle? b, double t) ButtonStyle